Weekly Wrap-Up 9-10-19

After replacing my Apple Pencil 2 and getting a paper-like screen on my iPad I really feel comfortable with Procreate. Last week I purchased a brush pack from True Grit Texture Supply that emulates the offset print effect of comic book pages. It’s been so much fun trying to get that effect just right. I don’t want to draw characters in that golden age comic style just trying to find a style that works for me.

Besides that over Labor Day weekend I finished my most recent animation study in Clip Studio. Afterwards I used it in my first animation compilation it’s 22 seconds long but we all have to start somewhere.

Weekly Wrap-Up 8-28-19

Spending sometime getting better with Procreate. It took some experimenting with a couple of brushes to get just the right blue pencil effect to do rough sketches with. During the month of July I did a number of after lunch sketches in my at work sketchbook. A couple of weeks ago I cleaned up the scans and laid them all out on one page.

Weekly Wrap-Up 8-13-19

Some recent illustrations from the last couple of weeks. July’s entry for character design challenge the Goddess of snow Poli’ahu. A couple of fan art illustrations and a series of car studies I did during the month of July in my analog sketchbook.

Weekly Wrap-Up 7-29-19

Doing a lot of mechanical studies for some VR building I want to experiment with. In the meanwhile on the weekends I still try to do a couple for fun illustrations. All my sketches are done in Clip on the iPad. Besides this stuff reading over some awesome storyboard guides I picked up recently on Gumroad.

Weekly Wrap-Up 7-8-19

Enjoying the warm summer nights. I follow a number of incredibly talented illustrators online and occasionally do a draw this in your style challenge. Besides that I had to do an Evangelion drawing because Eva is one of my favorite franchises and of course the monthly character design challenge last months theme ninja cat.

Weekly Wrap-Up 6-24-19

Finally came up with a fun fan-art design of the main cast of We Bare Bears x Naruto. Last week during the hype of E3 it felt like everyday people had a new theme of fanart to focus on and I went with Nessa a new character from Pokemon.

Since purchasing an Oculus Quest I have been enamored with Tilt Brush a 3d painting application for virtual reality. At first the blank template was very daunting but sketching out my core design concept on paper in a 3/4 view turned out to be a great starting point.

I also managed to fill a couple of pages in my at work sketchbook with some mechanical designs.

Weekly Wrap-Up 5-13-19

I have been doing fan art drawings lately. I follow a number of really inspiring artists online and wanted to create some illustrations that reference their characters. Also I did a couple of versions for this months character design challenge and ended up fully rendering a design that came to me very last minute.

Weekly Wrap-Up 4-28-19

Last couple of weeks experimenting with some Clip Studio camera guides. RIP Lupin III creator Monkey Punch, Lupin Castle of Cagliostro was so very inspiring when I was younger. I had to draw something the night I found out he passed away. I also did a quick fan art for 4-26-19 Aliens Day in honor of one of my favorite movies Alien.

Shazam 07

After seeing Shazam I was inspired to do an animation of his transformation. I still need to get better at frame management and timeline controls in Clip Studio.

Toilet Snack 06

Recently a couple of Clip Studio guides popped up and helped clarify the 2d camera controls. I used this as a final test to make sure I understood the process. It took a couple of attempts but was very pleased with the final export.

Hallway Glitch 05

After doing the original animation in Clip Studio I used a photo of an empty office hallway as a background. I really wanted a glitch vibe so I ran it through a harsh video filter way off balance and added some synth from Garageband to complete the audio experience.

Sentai Punch 04

Really inspired by Marco Nelcor’s recent post of his Sentai warrior “Mango”. I did the camera movement without 2d camera software controls. It was very informative for some future work.