Thumbnail Illustration 03-10-2014

Skimming an art site the other day they mentioned the idea of lots of thumbnails before putting in the long hours on a finish piece that just doesn’t work out.

For fun I drew a bunch of profiles, then picked one very fast and sloppy added light sources and a couple of color values.

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Process Post 02-05-2014

Ever so often I like to post a visual walkthrough so people can see the steps I take in my creative process.

I wanted to try a variation on the greaser pin-up girl theme I have been just experimenting with for a while now. This time after the final concept was sketched on paper, it was scanned and recreated using solid shapes tool.

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02-01-2014

It’s been a bit always tough to get back into illustration mode after the holidays. It’s not that I don’t draw it’s just time consuming to stay up all night rendering the sketch in Photoshop/Manga Studio with so much to do outside of work.

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Planet Tilt 08-15-2013

Prepping for another Renuked Labs pitch meeting. Looking at the games getting a lot of attention, I decided to take a step back on the complexity of my recent concepts.

This game the mechanics are based on a DJ operating a record on a turntable, changing the planetary rotation to see how long your orbiting bodies can survive incoming debris towards the center of the screen.

Looking at Corona as a base for this build it would work well on large Apple and Android tablets.

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07-16-2013

Our companies first app Simply Password has been around a while now, with the recent quick look at iOS6, I wanted to play around with it.

Based on what I saw from the iOS6 live session during the keynote this is just a quick through process on revamping it.

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Bioshock Infinite 04-25-2013

Still making my way through Manga Studio. It’s a fantastic program it really does feel smooth like you’re actually drawing on paper.

Felt like doing some Bioshock:Infinite fanart. I still haven’t gotten around to playing it yet but the team over at 2KGames did a fantastic job with their character designs.

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