Really enjoyed Dota: Book 2 on Netflix. Studio MIR does amazing work the character designs and direction of the entire series is so interesting to study. I did a number of sketches while watching the season. I have a few more I want to clean up and post at some point.
The boxing robot sequence was all made in Blender but the rigging was done in Maximo. I still have a way to go before I can consistently handle rigging. The plane animation was a project to understand a bit of volume displacement to create clouds.
New Year new projects I collected my 2d and 3d animation works and uploaded an end of the year animation reel. I have a couple of 3d sequences I work on from time to time. While the renders take overnight I still like to put in drawing time on the iPad. One of the things I like to do is draw other artists OC’s some people have such styles where it comes to character design.
A few days before the end of the year. I had a couple of render experiments I wrapped up last week and a few drawings that I will probably get to over the week. Looking back I spent around 10 months with Blender off and on it’s been a fun learning experience. I am on my second notebook three of the most difficult things include sculpting, rigging and the most recent addition nodes. Really hoping to grasp those higher end functions.
I did create my annual holiday card it’s always a blast to do something traditional normal each year. I also do plan on getting back into the habit of a yearly art book and if possible create one from last year. It’s going to bug my having a missing year on my bookshelf.
Really enjoying the new Static Shock run by Milestone Comics I had to do some pose studies based on the costume design. In Blender experimenting with the physics function successfully got an object with gravity and weight to collide and smash through a wall made of individual objects.
Also a couple days ago Blender launched the 3.0 update I had a watch assembly render that needed to be rendered in EEVEE. It was a perfect time to try it out.
I am okay with doing rough models in Blender. Started experimenting with the other major functions including the physics liquid simulator. I built a couple of scenes just trying out how liquid can be baked into a scene.
Catching up on some Netflix shows while on the treadmill it always leads me wanting to fan art of my recent watched. Kate was interesting and Studio Mir’s The Witcher movie was incredible. I also cleaned up a couple of rough Miles Morales sketches and realized I had enough to post a complete set in one layout. Also once in a while I stumble onto One Million Dance Studio that YouTube page always inspires me to do a quick animation.
Finished up a last minute Halloween animation based on Samara from “The Ring”. Cleaned up a sketch I started while waiting for some car work to finish. Also did a DTIYS based on @durna_david’s OC I really liked the character layouts he posted and wanted to give it a shot.
Cleaned up some weekend sketches based on some Halloween concepts. Also did an expression study based on @Overlord_JC OC’s his designs always have so much life to them.
Busy the last couple of weeks, a few days ago I did some face studies based off some images from the Meta Gala. Besides that some late night studies with Pinterest reference.
Once in a while I like to do model studies from a rough sketch to full colors with a couple of basic brushes. The lighting on the skin is challenging but so much fun. Had to draw something after the fantastic conclusion of Evangelion 3.0 + 1.0 Anno nailed the ending. Also did a Draw This in Your Style for @villaisdrawing it was an incredible character design to draw.
Finished another Draw This in Your Style for the artist @makugwapu I really enjoyed his character. I went back and cleaned up two different poses. Also did another for @Kuvshinov_Ilya. Besides that I finished a photo study based on SZA performing at the AMA music awards.