The last two years I didn’t get around to creating a yearly art book. Back in January I took sometime went ahead and finished layout for my 2020 and 2021 art book. Both recently arrived from Lulu Press and as usual fantastic job. Still cleaning up a number of iPad sketches I have done while watching some great animation.
The boxing robot sequence was all made in Blender but the rigging was done in Maximo. I still have a way to go before I can consistently handle rigging. The plane animation was a project to understand a bit of volume displacement to create clouds.
New Year new projects I collected my 2d and 3d animation works and uploaded an end of the year animation reel. I have a couple of 3d sequences I work on from time to time. While the renders take overnight I still like to put in drawing time on the iPad. One of the things I like to do is draw other artists OC’s some people have such styles where it comes to character design.
A few days before the end of the year. I had a couple of render experiments I wrapped up last week and a few drawings that I will probably get to over the week. Looking back I spent around 10 months with Blender off and on it’s been a fun learning experience. I am on my second notebook three of the most difficult things include sculpting, rigging and the most recent addition nodes. Really hoping to grasp those higher end functions.
I did create my annual holiday card it’s always a blast to do something traditional normal each year. I also do plan on getting back into the habit of a yearly art book and if possible create one from last year. It’s going to bug my having a missing year on my bookshelf.
Really enjoying the new Static Shock run by Milestone Comics I had to do some pose studies based on the costume design. In Blender experimenting with the physics function successfully got an object with gravity and weight to collide and smash through a wall made of individual objects.
Also a couple days ago Blender launched the 3.0 update I had a watch assembly render that needed to be rendered in EEVEE. It was a perfect time to try it out.
I am okay with doing rough models in Blender. Started experimenting with the other major functions including the physics liquid simulator. I built a couple of scenes just trying out how liquid can be baked into a scene.
Catching up on some Netflix shows while on the treadmill it always leads me wanting to fan art of my recent watched. Kate was interesting and Studio Mir’s The Witcher movie was incredible. I also cleaned up a couple of rough Miles Morales sketches and realized I had enough to post a complete set in one layout. Also once in a while I stumble onto One Million Dance Studio that YouTube page always inspires me to do a quick animation.
Finished up a last minute Halloween animation based on Samara from “The Ring”. Cleaned up a sketch I started while waiting for some car work to finish. Also did a DTIYS based on @durna_david’s OC I really liked the character layouts he posted and wanted to give it a shot.
Now that I am a bit familiar with the UI of Blender I revisited using Grease Pencil for animation. I referenced the skate environment and the board. After that I tried to find the interesting camera shots then drew a skateboarder to finish up the shot. Also I saw an awesome OC by @OhHeyDJ and did a couple of illustrations based on his character.
Spent a bit of time on this F1 car sequence learned a lot in the process. I had to do a drawing in Procreate for the #koteriinkchallenge his character designs are always so different even the line work so unique. Been thinking about hallways and staircases so I created a first person hallway sequence. Making the smaller background objects really brought life to the world. Created a small spacecraft landing sequence trying out some camera control in the process.
Constructed a living room 3D render based off of a photo of an existing house. Created a retro 70’s styled space probe based off the Juno space probe. Also created a couple of scenes based on lunchtime sketches. I really like the process of converting a rough sketch on paper into a tangible 3D object.
I have been going through a couple of Blender tutorials. The low poly building was the last one I built for a training session. The giant robot it based on an 2D-illustration. The robot spider tank was my first napkin sketch to 3D design. Also started messing around with the more advanced features in the video feature “tracking nodes” are so much fun to get tracking points lined up just right.